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As GTA VI pre-orders break records, investors still need one answer

Take-Two Interactive (TTWO) just got a demand signal that most companies would rush to celebrate.

Instead, management slammed on the brakes.

CEO Strauss Zelnick said pre-orders for Grand Theft Auto VI have reached levels neither Take-Two nor the broader videogame industry has seen before, Reuters reported. Investors responded by sending Take-Two shares more than 4% higher.

But Take-Two kept its net bookings prediction for fiscal 2027 at $8 billion to $8.2 billion, Reuters reported, below the $8.86 billion projected by experts polled by LSEG.

For stockholders, it is the contradiction that counts.

Pre-orders for GTA VI launched on June 25, the company said, and the game will debut on Nov. 19 for $79.99 on PlayStation 5 and Xbox Series X|S. Rockstar estimates the entire Grand Theft Auto brand has sold more than 470 million units, with GTA V alone close to 230 million units since its introduction in 2013.

So a blockbuster debut is all but certain.

The more difficult question is what happens after millions of people buy the game.

Take-Two already derives the bulk of its business through recurrent user expenditure, rather than one-off game purchases. This means the longer-term value of GTA VI could be less about opening-week sales and more about Rockstar’s ability to replicate the lasting economics of GTA Online.

“We haven’t sold one unit yet,” Zelnick said, explaining why Take-Two refused to raise its outlook, despite unprecedented pre-orders, Reuters noted.

GTA VI has already created extraordinary expectations

Take-Two’s first-quarter numbers were fairly average compared to the expectations leading into November.

Net bookings slipped 3% year over year to $1.39 billion, slightly above the company’s guidance. Revenue increased to $1.53 billion from $1.50 billion, while Take-Two posted a $34.1 million GAAP net loss, compared with an $11.9 million loss a year earlier.

None of those numbers explains why investors bid the stock up.

GTA VI does.

Rockstar opened pre-orders with a standard edition priced at $79.99 and an Ultimate Edition at $99.99. The game is set to launch on Nov. 19 with digital preloads available Nov. 12.

The early demand has been “unprecedented,” but Zelnick also pointed out that pre-orders can still be canceled. Management is not assuming that every reservation is a sale but remains cautiously optimistic, Investing.com noted.

That restraint is unusual because GTA VI is one of the very few entertainment releases that investors already expect to earn billions of dollars.

Related: Take-Two’s real GTA 6 jackpot may not be the game itself

That’s why the precedent accounts.

GTA V has sold close to 230 million units over a decade-plus, and GTA Online became a recurring cash machine long after the original game first launched. Take-Two said year-over-year recurring consumer expenditure on GTA Online was still up 5% in its fiscal fourth quarter, helped by ongoing engagement with new content.

The franchise, in economic terms, has two lifetimes. Then there’s the launch — and all the other stuff players buy after that.

That last part could be the difference between GTA VI being a huge video game and becoming a game-changer in Take-Two’s earnings power.

Take-Two’s most important GTA VI number may come after launch

The most telling number in Take-Two’s latest financial release wasn’t the $1.39 billion in quarterly bookings.

It was 84%.

Recurring consumer spending represented 84% of Take-Two’s net bookings and GAAP revenue in the fiscal first quarter. That category includes virtual currency, downloadable content, in-game purchases, and advertising.

That is, Take-Two is already a firm that keeps spending and spending.

No wonder investors are so obsessed with the inevitable online component of GTA VI.

More Tech:

MoffettNathanson analyst Clay Griffin told Reuters that investors largely assume GTA VI itself will perform well. The bigger issue is how GTA Online evolves and how long Take-Two can monetize players after launch.

GTA V demonstrated how effective that approach could be.

GTA Online has continued to generate recurrent consumer expenditure more than a decade later, while Take-Two continues to sell the 2013 edition. Management also stated that GTA+ subscriptions are increasing year over year.

If GTA VI can achieve that durability with a significantly larger launch player base, the value of the series might endure well beyond fiscal 2027.

However, Take-Two has not yet released a full GTA VI online plan.

That missing ingredient could explain why management is unwilling to turn strong pre-order enthusiasm into more aggressive financial projections.

GTA Online has continued to generate recurrent consumer expenditure more than a decade later.

SOPA Images / Getty Images

Take-Two investors are paying for a launch that still has to happen

Take-Two still forecasts net bookings of $8 billion to $8.2 billion for fiscal 2027, a big increase from the prior year, mostly driven by the November launch of GTA VI. The company also expects operating cash flow to exceed $1 billion this year.

The near-term picture is less stellar.

Take-Two forecasts net bookings between $1.62 billion and $1.67 billion in its fiscal second quarter, which ends Sept. 30. The projection came in below Wall Street expectations, with worse mobile trends and a limited release slate weighing on the firm before the arrival of GTA VI.

That’s a nice sort of arrangement.

Two companies one date away seems like Take-Two.

Investors envision a publisher with minor booking drops, ongoing losses, and softer portions of its mobile portfolio ahead of Nov. 19.

They predict one of the greatest entertainment debuts ever after Nov. 19.

What Take-Two investors should watch

  • Pre-order conversion: Extraordinary reservations matter only when they become actual sales.
  • GTA VI launch timing: Take-Two’s outlook assumes the game arrives Nov. 19 as scheduled.
  • Online strategy: GTA VI’s long-term economics could depend heavily on how Rockstar develops multiplayer and recurring spending.
  • Recurrent consumer spending: Already 84% of quarterly bookings, making post-launch monetization critical.
  • Full-year guidance: Take-Two is sticking to $8 billion to $8.2 billion, despite unusually strong pre-order demand.
  • The rest of the portfolio: Weakness outside GTA could matter more if the blockbuster launch slips or underperforms.

The bullish case is plain to see. Grand Theft Auto is one of the few entertainment properties ever to have such enduring power. GTA V has been pumping money into Take-Two for more than 13 years, and the franchise as a whole has sold over 470 million units.

The risk is just as evident, given the huge expectations. In essence, Take-Two must pull off a record launch, create a recurrent online economy, and keep people spending for years.

The first phase could be possible with record pre-orders.

Management’s hesitation to raise guidance reminds us that the best part of the GTA VI story is still ahead.

The game must convert hype to sales. Then, Take-Two has to make that a decade-long business.

Related: Wedbush sends bold message on Take-Two stock after earnings

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